A downloadable asset pack

Download NowName your own price

PSX Industrial Environment Asset Pack

A small set of 3d models in an industrial setting, stylized for PSX graphics.

This pack includes a .fbx, .glb files and a set of textures with normal maps.

This model pack contains:

  • A set for creating basic level geometry - floors, roads, walls - 20 pcs.
  • Set of industrial bridges and supports for them - 10 pcs.
  • Various buildings and containers - 16 pcs.
  • Set of pipes and their bends - 11 pcs.
  • Various industrial props - 19 pcs.

These objects were created as a practice of 3d modeling and can be used in various projects for free. and distributed under CC 4.0 licensing  


In case you want to support my work, you'll get access to a .unitypackage file with all the prefabs, materials, render and post-processing settings, a small stylized shader, and a demo scene to test it all out. 👉👈
(price is listed on the file download page)

Also note that this scriptable render pipeline settings and materials is created and tested on Unity 2022.3.15f1 and unfortunately I can't guarantee it will work on other versions.

Thank you for your attention, I hope this asset will be useful in your projects.

Download

Download NowName your own price

Click download now to get access to the following files:

Industrial_exterior_v2.zip (FBX) 3.1 MB
Industrial_exterior_v2.glb 1.6 MB
PSXIndustrialExteriorPack_v3.unitypackage 6.7 MB
if you pay $2.99 USD or more

Development log

Comments

Log in with itch.io to leave a comment.

This is a free asset pack form the unity asset store? Made by Dimitrii Kutensko. Been available there for a few years. Nice how you altered them, but hardly original work.

(+1)

Best psx pack ever

(+1)

hey, would you like credits of these assets if I use them in a game?

(+1)

Hi, I’d be happy to, but it’s not necessary.

(+1)

This is actually looking really good. I am going to create a list of good Assets for use because of this asset!

(+1)

I am having problems with importing it to Godot 4.2, I think it might be beacus it is a fbx file as I cant seem to extract the meshes from the scene. Could you perhaps make a file that is a gITF format .glb?

I’ve added the file to the downloads, you can download the .glb version. However, I haven’t worked with this format before and can’t guarantee proper operation (although I tried doing an import, there were no problems). I don’t have a lot of free time right now, so I also can’t guarantee that I can quickly help with further problems. I hope and your understanding and good luck with your development.

(+1)

Thanks!

I can't seem to find the textures for Ventilation 3, buildings 9-12, and metal cabinet 1 and 2. Thanks

(1 edit) (-1)

Ventilation 3 uses the texture Ventilation_2, buildings 9-10 use the Building_6 texture, buildings 11-12 use the Building_7 texture. The textures for the metal cabinet were indeed missing, thanks for telling me about it. I have updated the archive, try downloading it again.

(+1)

Thanks for sharing this. I’ve used these assets in my research of running Godot on a 1ghz device here. Do you mind if I share the project files via github for others to be able to modify and run it themselves?

Of course, since these models are freely available, you can easily upload the project with them on github. By the way, you have a quite interesting project, thanks for sharing it :)

(+1)

Thanks, rest assured all credits will be properly added :) And thanks to you I was able to maximize my concentration on the topic at hand, out of all the PSX-tagged assets yours were the only ones that actually ran on low-end hardware :D

Thank you! I haven’t had to work with Godot yet, but I suppose you could collect all the textures into an atlas and use just one material to render all the models, if the engine allows it. In theory this could help increase performance.

(+1)

I’ve been posting my findings in devlogs and as it turns out an atlas texture gave no visible improvements, to my surprise. Scaling down textures had no impact either. The only other thing I haven’t tried is LODs which will have to be made by hand for Godot 3 as it doesn’t generate them automatically AFAIK

(+1)

Awesome! Thanks for sharing!

Thank you, it’s a pleasure.

(+1)

Looks cool. This asset reminded me of the first Half life

Thanks, the Half life style is quite curious and atmospheric. I think I will try to make something in this style in the future.

I purchased the unitypackage, but the script on the camera is missing?

and shaders as well?

The shader is a file StylizeFullscreenShader.shadergraph and is located in the _Other folder. Are you sure it is missing?

Hi. I double-checked the asset, imported the .unitypackage into an empty project and all the required files were present. However, I made some changes, added the installation instructions to the updated asset file. Try downloading and importing it again. If the problem persists, please advise how I can contact you to get this sorted out.

(1 edit) (+2)

love your work :D

(+2)

Thanks!