I am having problems with importing it to Godot 4.2, I think it might be beacus it is a fbx file as I cant seem to extract the meshes from the scene. Could you perhaps make a file that is a gITF format .glb?
I’ve added the file to the downloads, you can download the .glb version. However, I haven’t worked with this format before and can’t guarantee proper operation (although I tried doing an import, there were no problems). I don’t have a lot of free time right now, so I also can’t guarantee that I can quickly help with further problems. I hope and your understanding and good luck with your development.
Ventilation 3 uses the texture Ventilation_2,
buildings 9-10 use the Building_6 texture,
buildings 11-12 use the Building_7 texture.
The textures for the metal cabinet were indeed missing, thanks for telling me about it. I have updated the archive, try downloading it again.
Thanks for sharing this. I’ve used these assets in my research of running Godot on a 1ghz device here. Do you mind if I share the project files via github for others to be able to modify and run it themselves?
Of course, since these models are freely available, you can easily upload the project with them on github. By the way, you have a quite interesting project, thanks for sharing it :)
Thanks, rest assured all credits will be properly added :) And thanks to you I was able to maximize my concentration on the topic at hand, out of all the PSX-tagged assets yours were the only ones that actually ran on low-end hardware :D
Thank you! I haven’t had to work with Godot yet, but I suppose you could collect all the textures into an atlas and use just one material to render all the models, if the engine allows it. In theory this could help increase performance.
I’ve been posting my findings in devlogs and as it turns out an atlas texture gave no visible improvements, to my surprise. Scaling down textures had no impact either. The only other thing I haven’t tried is LODs which will have to be made by hand for Godot 3 as it doesn’t generate them automatically AFAIK
Hi. I double-checked the asset, imported the .unitypackage into an empty project and all the required files were present. However, I made some changes, added the installation instructions to the updated asset file. Try downloading and importing it again. If the problem persists, please advise how I can contact you to get this sorted out.
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Best psx pack ever
hey, would you like credits of these assets if I use them in a game?
Hi, I’d be happy to, but it’s not necessary.
This is actually looking really good. I am going to create a list of good Assets for use because of this asset!
I am having problems with importing it to Godot 4.2, I think it might be beacus it is a fbx file as I cant seem to extract the meshes from the scene. Could you perhaps make a file that is a gITF format .glb?
I’ve added the file to the downloads, you can download the .glb version. However, I haven’t worked with this format before and can’t guarantee proper operation (although I tried doing an import, there were no problems). I don’t have a lot of free time right now, so I also can’t guarantee that I can quickly help with further problems. I hope and your understanding and good luck with your development.
Thanks!
I can't seem to find the textures for Ventilation 3, buildings 9-12, and metal cabinet 1 and 2. Thanks
Ventilation 3 uses the texture Ventilation_2, buildings 9-10 use the Building_6 texture, buildings 11-12 use the Building_7 texture. The textures for the metal cabinet were indeed missing, thanks for telling me about it. I have updated the archive, try downloading it again.
Thanks for sharing this. I’ve used these assets in my research of running Godot on a 1ghz device here. Do you mind if I share the project files via github for others to be able to modify and run it themselves?
Of course, since these models are freely available, you can easily upload the project with them on github. By the way, you have a quite interesting project, thanks for sharing it :)
Thanks, rest assured all credits will be properly added :) And thanks to you I was able to maximize my concentration on the topic at hand, out of all the PSX-tagged assets yours were the only ones that actually ran on low-end hardware :D
Thank you! I haven’t had to work with Godot yet, but I suppose you could collect all the textures into an atlas and use just one material to render all the models, if the engine allows it. In theory this could help increase performance.
I’ve been posting my findings in devlogs and as it turns out an atlas texture gave no visible improvements, to my surprise. Scaling down textures had no impact either. The only other thing I haven’t tried is LODs which will have to be made by hand for Godot 3 as it doesn’t generate them automatically AFAIK
Awesome! Thanks for sharing!
Thank you, it’s a pleasure.
Looks cool. This asset reminded me of the first Half life
Thanks, the Half life style is quite curious and atmospheric. I think I will try to make something in this style in the future.
I purchased the unitypackage, but the script on the camera is missing?
and shaders as well?
The shader is a file StylizeFullscreenShader.shadergraph and is located in the _Other folder. Are you sure it is missing?
Hi. I double-checked the asset, imported the .unitypackage into an empty project and all the required files were present. However, I made some changes, added the installation instructions to the updated asset file. Try downloading and importing it again. If the problem persists, please advise how I can contact you to get this sorted out.
love your work :D
Thanks!